
Rush to gun - rush to gun - try to move the gun away -> Presence of mind (took bribe probably doesn't matter) Rush to gun - rush to gun - try to call for help -> Onwards and upwards While you can come to these endings in a few combinations of ways, here are guaranteed routes: The ending then comes down to whether or not Anna gets shot and whether or not the emergency phone is damaged during the fight. Two endings require you to have chosen the Mind Palace during the last major choice of the game, at the mirror.


Your choices during the final scene don't matter and only amount to minor variations. While the ending trophy will unlock before the final scene of the game, you DO need to play through the final scene and have the credits start running before the ending will log as unlocked. After that, it comes down to a few dialogue choices in the subsequent chapters. What ending you get, depends on choices made in the last few chapters of the game, starting with the major choice (analytical/social) in the Reflection chapter - Mind Palace (analytical) or Choose Him (social). and finally: The well-examined life ! Congratulations! If you are missing any trophies, now is the time to load up chapter select and unlock them, including all the one-shot miscellaneous trophies. You may already have the platinum by now if you kept an eye on the list while playing. Just make sure that every major choice is yellow (social). Again, your dialogue choices don't matter (until the confrontation at the end, at Lookout Point see No stone unturned if you want to take the guesswork out of it). This will go faster, since you already know what you need to do. Step 3: Reload Chapter Enter Basswood (Downtown Basswood) and finish the game again, choosing only social (yellow) choices See No stone unturned for more information about unlocking the endings. On the main menu, reload the Nightfall chapter and finish the game again, making choices to get the other ending. Step 2: Clean up the other Mind Palace ending and if you got all memories and mementos: īy the end of this step, you will have earned: If you want to take the guesswork out of it, see No stone unturned. The one thing you do want to pay attention to is what you choose during the final Mind Palace scene at Lookout Point (there are three total), as your actions during it factor into what ending you'll get. Your dialogue choices don't matter, except for the analytical/social choices so play however you want. Step 1: Play through the game, choosing only analytical (blue) choices, collecting all memories and mementos along the way

It's worth a playthrough but it's not anything revelatory. Twin Mirror has a sort of Life is Strange by way of Twin Peaks thing going on - the story is as much about the lives and relationships of the people in town as it is about the murder mystery. Soon, however, Sam finds himself drawn into a murder mystery and possible conspiracy and must solve it to save not only his life but possibly the lives of those around him. You play as Sam Higgs, a journalist returning to his hometown of Basswood for his best friend's funeral. Twin Mirror is a 2020 mystery adventure game developed by Dontnod (Life is Strange, Remember Me).
